Author Topic: GS:TLA Psynergy Guide and Browser Compatibility  (Read 3579 times)

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Offline Cinder

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GS:TLA Psynergy Guide and Browser Compatibility
« on: October 14, 2009, 10:28:57 pm »
So, I felt weird one day and started thinking about how to display data in a more flexible way, without having to wait for a new layout that knocks the right navigational bar outta there to give me room. And, instead of paying attention in class, I drew it out on paper, and instead of studying or doing homework, I got it somewhat working to how I envisioned it... I need to do school work, really!

You can actually play around with it if you want. In the future I also want to create a way to group Psynergy together better and in new ways (Ply -> Ply Well -> Pure Ply). I haven't done this for Golden Sun specific Psynergy, but it won't be difficult. Like always, suggestions are welcome. I did get it done at 3AM, after all. It ain't perfect yet, but I mean really, who still needs an informational site like this one anymore, anyway?  ;d

I also wish to keep a page that differentiates the Gem Field Psynergy from the Inherited Field Psynergy (look at me, making up terms), so that will come later. Also to come later are individual pages of the Psynergy, where I hope to maybe include animations, groupings, and more. This isn't too important, however. I ended up including the ones that weren't included in the game, so maybe later I want to create an option to display those too. We don't want people to be confused and go "What? Are you making up Psynergy, too?"

Updates for everything else in the same way are on my mind, too. Individual character pages, weapons, armors, items, everything. It's good to fix up things that were not-so-well-written by a younger me. A lot of work, yeesh!

On a last note, I put up a detector for those who're using IE6 to view the site. If you use IE, please use IE8. I beg you. Even if IE8 still does something weird with fieldset/legend styling. Ever since I changed the table layout to a div layout, browser compatibility issues ESPECIALLY with IE became a huuuge concern. Even IE7 messes with the right navigational bar a bit. It wasn't a cool thing to show my boss... "Oh, uh, that right bar? It isn't supposed to be like that -- what version of IE are you using again?"

I'll look up some fixes in the meantime to at least let IE7 look fine, so hopefully it'll be okay. I've been developing under the latest version of Firefox, and the latest version of Safari and Opera seem to be OK although Safari sometimes messes with the graphics for the news layout. So, the main lesson here is, please don't use IE6 to view the site. IE6 destroys it. And it's destroying my other site, too.
« Last Edit: October 15, 2009, 12:38:04 am by Cinder »

   To Do
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  • Fight the everlasting battle with IE
  • Adjust current pages
  • Site goes live!

Offline Pyzlnar

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #1 on: October 14, 2009, 10:48:23 pm »
Don't worry, we can blame IE for it.
Ok no we shouldn't, but still upgrading is good idea.

Pretty nice job!

Maybe in a future we can out a column at top that displays psyenergies like

NameV    PP Attribute     Range
Blhabl    23   O             ||||

and by clicking them the psyenergy can be sorted on that way.
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Offline LOLcayter

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #2 on: October 14, 2009, 11:31:23 pm »
We finally see the fruits of your labors.  :)  It's very nice.  Far more functional than the last one, by far.
  

Award!  ::  <3 Wishless

Offline Hi I'm Marth and I hate Ike

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #3 on: October 14, 2009, 11:48:33 pm »
If you're using IE6, you deserve it.

Anyhow, looks nice. Only thing I don't like about it is the generic look of the element buttons, but other than that little tweak, it's awesome (and rather easy to use as well).

Works fine in FF on Ubuntu. We've been currently having browser problems at GSHC, and it's a real pain in the ass to figure out what's going on, so I know how that feels >_>_>_>

Suggestion - include a list of Psynergies that are not normally accessible, like Ma??????? and Reflect, separate from other psynergies in their own special group.

Also, we've been doing research on the effects of those psynergies (the in battle ones). I'll get up the effects as soon as I dig them up.
« Last Edit: October 14, 2009, 11:53:30 pm by Charon the Ferryman »

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #4 on: October 15, 2009, 05:01:47 am »
Very nice indeed!

And I might be able to put my mediocre Java Applet creation skills to work and help out...

I am in my intro Java class and I still cannot seem to apply what I learn except to the material.

But to nail ALL the Psynergies... that'll take some work. Considering you gotta group some to elemental, user, and the equippable ones that get affected by Djinnis.

Regardless, I like.

Offline Pyzlnar

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #5 on: October 15, 2009, 06:59:23 am »
Very nice indeed!

And I might be able to put my mediocre Java Applet creation skills to work and help out...

I am in my intro Java class and I still cannot seem to apply what I learn except to the material.

But to nail ALL the Psynergies... that'll take some work. Considering you gotta group some to elemental, user, and the equippable ones that get affected by Djinnis.

Regardless, I like.

But a Java applet isn'ta good idea since you would need to load the complete applet before searching or whatever.
I think she made it either on php or javascript. (think, because im too lazy to look it up in the source code of the page XD)
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Offline LOLcayter

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #6 on: October 15, 2009, 07:39:57 am »
But a Java applet isn'ta good idea since you would need to load the complete applet before searching or whatever.
I think she made it either on php or javascript. (think, because im too lazy to look it up in the source code of the page XD)

PHP interacting with a MySQL database, I assume.  But it hardly matters.  It's a wonderful, fully functional product.  No need to mess with applets or other crap like that.  Widespread compatibility + looking nice + ease of use > applet loading + applet not working for some + looking crappy + being crappy.
  

Award!  ::  <3 Wishless

Offline Pyzlnar

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #7 on: October 15, 2009, 03:49:56 pm »
Which is what I just said.
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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #8 on: October 15, 2009, 09:33:55 pm »
Which is what I just said.
Give the vulture the scraps.

It looks great, I think you should keep it, possibly add more if you really want to... and tell those people with IE6 to suck it change web browsers... it's not really useful for anywhere else anyhow.

Fighting for your friends is for pansies.

Offline Cinder

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #9 on: October 16, 2009, 12:32:07 am »
Thanks for the comments! Perhaps I don't need to say it, but feedback from you guys helps in many, many ways. Whether there's something wrong, something that needs to be improved, a pat on the back or anything, I'm eager to check back on this thread to see. Those elemental buttons, how could they be changed? (I can't think of a new cool way, actually)

Don't forget the detailed view shows hidden game stuff like power, effects, etc. I included both versions for a few reasons... too lazy to explain.

Unfortunately the Firefox on some computers at school are still 3.0.x, and viewing it through that seem to have caused the titles to break, the ones that use those golden sun windows. Bahhh...

   To Do
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  • Fight the everlasting battle with IE
  • Adjust current pages
  • Site goes live!

Offline LOLcayter

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #10 on: October 16, 2009, 06:49:27 am »
Which is what I just said.

I was affirming your statement.  :)

Give the vulture the scraps.

I'm glad you think so highly of me.  Really.  I am.  How very... witty, of you, I daresay.  It must have taken you awhile to come up with that.

Those elemental buttons, how could they be changed? (I can't think of a new cool way, actually)

Personally, I don't think they need to.  They match the rest of the style, the simple yet good-looking straight boxes.  I like it.  The only thing (small thing, very small) I would change would be it would be nice for either each psynergy, or the psynergy list as a whole (perhaps the list as a whole in non-detailed view, and each psynergy in detailed view) to have that same layout/lightblue border color as the top options menu does.  Give it a small bit more consistency.
  

Award!  ::  <3 Wishless

Offline Xanda

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #11 on: October 16, 2009, 10:16:17 am »
Ooh, I like. It's nice and easy to refer to, and the detailed version is a huge help for references and such. I think the little boxes look fine, too, the fact that they're colour-coded makes them stand out enough for whatever element you may want to research.

Thanks go to Rena for the sig of awesomeness~

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #12 on: October 16, 2009, 02:50:42 pm »
I, for one, am more for functionality then the looks.

As long as it works, any cosmetics is just icing on the cake

...although some people prefer to eat the icing off the cake more than the cake itself... xD

Offline Pyzlnar

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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #13 on: October 16, 2009, 03:41:46 pm »
I, for one, am more for functionality then the looks.

As long as it works, any cosmetics is just icing on the cake

...although some people prefer to eat the icing off the cake more than the cake itself... xD

Truth is you have to combine both to make a good program.
Make the best functionality underground and the best design for the user.
User-centered programming dun dun dun
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Re: GS:TLA Psynergy Guide and Browser Compatibility
« Reply #14 on: October 17, 2009, 10:40:43 pm »
I'm glad you think so highly of me.  Really.  I am.  How very... witty, of you, I daresay.  It must have taken you awhile to come up with that.
LOL I KNOW RIGHT

I love animals. It was wrongful to associate you with them.

Cinder, if it really strains you, you could see if you could make 2 versions - one for the people with up to date web browsers and another for the people who haven't updated it in a few years.
« Last Edit: October 18, 2009, 01:48:08 am by Die Amsel heißt Charon »

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