I figured that it might be a good idea to post any well hidden items that even the best over-players may miss.
The following guide will often reference this map (uploaded by Dahl in this post):You can download an off-line version of this guide at your leisure from
here (Compiled by
Iggy) [Updated: 20th of January!].
Contents:Use the codes to jump to a specific section by using your browsers find function (CTRL+F).
- Treasure Chests (
#001)
- Rusty Weapons (
#002)
- Confirmed Monster Drops (
#003)
- Forgeable Items (
#004)
- Bonus Scenes (
#005)
- Side Quests (
#006)
- Hidden Items (
#007)
- Stat-Boost Items (
#008)
- Sun Saga (
#009)
- Summons (
#010)
- Missable Djinni (
#011)
- Rare Encyclopaedia Entries (
#012)
Treasure Chests (#001):King Paithos's Treasure Room:- Heirloom Ring (Heal 1000 HP on use, +30 Power and +40 Resist)
- Spirit Gloves (+40 Defence and +20 PP).
- Lucky Pepper
After the Eclipse if you visit #12 Ayuthay again (after the Eclipse begins). You can move Paithos's throne and find a staircase below it which leads to these three chests. If you Spirit Sense the Paithos he mentions this.
Chest atop Belinsk Castle:- Beast Knuckles
In the topmost room of the Castle you can find a gong which you can use Slap on to lure the guard away from his post so you can access the King's room.
Champa Cave (Kaz):- 3x Coin Chests
- Orichalcon
To enter the locked door in the Champa cave (the one hidden below the walkway you enter on) you can use a key that is found on one of the upper floors of the cliff.
Early Zol Ring:- Zol Ring (2x Agility on equipped adept)
After activating the Alchemy Forge in Passaj you can visit the Weapon and Armour shop, which will still be out of business, and help them reopen their stores by reconnecting their furnaces so they can create some wares. This is a simple push puzzle similar to the ones found in the lighthouses of old. Simply reconnect the circuit so that the Alchemy can flow to where it needs to and you'll be awarded with a Zol Ring (credited to various people in this thread).
Dragon Mail (Starjavo):You can nab this nice piece of Armour on the way down one of the windmill-type lifts in the second of the three Warrior's Hill towers. Ride the lift down and prepare to jump off to the right and you'll be rewarded with one of the stronger Armours available in the game.
Rusty Weapons (#002):Kikuichimonji (Oh so random., orlando1210 & sunsoulaevis):Sandbank directly SE of #28 Champa Camp on the map.
+128 Attack: Unleashes - Combat Dance, Zenith Strike & Asura.
Thanatos Mace (orlando1210 & sunsoulaevis):Sandbank directly NE of #21 Saha Town & Kolima Vilage on the map.
+162 Attack: Unleashes - Life Nourish, Vorpal Slash & Void Beam.
Rune Blade (orlando1210 & sunsoulaevis):Sandbank directly NW of #40 Crossbone Isle on the map.
+125 Attack: Unleashes - Critical Strike, Fearless Attack & Heartbreak.
These may take a moment to find as you have to be sitting directly over the sword.
Sagittarius Bow (Statistic & sunsoulaevis):- Can be found in a chest on #40 Crossbone Island.
+170 Attack: Unleashes - Triple Burst, Star Dust & Blue Comet.
Confirmed Monster Drops (#003):Elemental Stars indicate monster weakness.
Forge Materials:
[J] Sky Dragon: Quality Zol (
#26 Warrior's Hill Underground Confirmed by
Idiotic_Adept)
[J] Minos Knight: Dark Matter (
#40 Crossbone Isle Confirmed by
xSaiq)
[Ma] Skin Walker Mythril Silver (
#34 Snowdrift Shrine & Nearby World Map Confirmed by
bastek66)
[V] Nightmare: Orichalcum (
#38 Otka Island Confirmed by
sunsoulaevis)
Weapons:
[J] Red Wyvern (800~ HP): Lachesis Rule (
#40 Crossbone Isle Confirmed by
Lunar Eclipse &
Yuchiel)
[Ma] Fenrir: Atropos Rod (
Apollo Ascent Confirmed by
samsneeze)
[V] Thunder Lizard (1k HP): Vajra Mace (
#40 Crossbone Isle Confirmed by
Lunar Eclipse)
[Ma] Cerberus: Beserker Claw (
#10 Passaj Mountain Climb Confirmed by
Idiotic_Adept)
[Mer] Pyrodra: Firebrand (
#32 Burning Island Cave)
[Mer] Grand Dragon (2.5k HP): Tisiphone Edge (
#40 Crossbone Isle Confirmed by
samsneeze,
Lunar Eclipse &
Oh so random.)
[Mer] Grand Chimera: Anpsi Knuckle (Confirmed by
Eoleos Blade &
Djinni_Master)
Equipment:
[J] Fury Demon: Gloria Helm (
Apollo Ascent Confirmed by
sunsoulaevis)
[J] Wise Gryphon: Feathered Robe (
#27 Yamata Ruins Confirmed by
Idiotic_Adept)
[Ma] Brutal Troll: Titan Gloves (
#33 Gaia Falls Islet Confirmed by
Djinn_Master &
Idiotic_Adept)
[Ma] Grisly: Chronos Mail (
#34 Snowdrift Shrine Confirmed by
Idiotic_Adept)
Items:
[J] Earth Lizard Mist Potion (
#26 Warrior's Hill Underground Confirmed by
Idiotic_Adept)
[J] Minos Warrior Water of Life (
#26 Warrior's Hill Underground Confirmed by
Idiotic_Adept)
Kolbold King: Mist Potion (
#40 Crossbone Island World Map Confirmed by
OfPalletTown)
Tua Warrior: Water of Life (
#37 Apollo Sanctum) - 100% Drop, Weak to All.
J: Weak to Jupiter.
V: Weak to Venus.
Ma: Weak to Mars.
Mer: Weak to Mercury.
Forgeable Items (#004):Thanks to
Lunar Eclipse's Equipment List thread for item stats.
Thanks to
sunsoulaevis for the majority of forgeable items, English unleashes and the idea for this section.
Quality Zol:Air Bangle: Defence +39 & Jupiter Power +30.
Zol Ring: Agility x1.8.
Hover Greave: Defence +20 & Agility x1.5.
Zol Tiara: Defence +37 & Jupiter Resistance +30 [Female Only].
Verdant Sword: Attack + 165: Unleashes - Gale Force, Vorpal Slash, Mad Zephyr & Emerald blitz.
Mythril Silver:Levatine: Attack +173: Unleashes - Critical, Centurion & Radiant Fire.
Mythril Claw: Attack +160: Unleashes - Endless Edges & Dimensional Rift.
Mythril Armlet: Defence +46 & +Unleash Rate.
Mythril Clothes: Defence +49 & +Unleash Rate.
Silver Longbow: Attack +150: Unleashes - Double Shot, Undead Bane, Star Dust.
Orichalcon:Herculean Axe: Attack +186: Unleashes - Stone Justice, Barrage, Meltdown & Olympus Rage.
Big Bang Gloves: Defence +47 & Mars Power +40.
Cosmos Shield: Defence +49 & Elemental Resistance +20.
Xylion Armor: Defence +50 & Attack +12.
Excalibur (rare): Attack +180: Unleashes - Critical, Rolling Attack, Sky Diver & Legend.
Dark Matter:Darksword (rare/cursed): Attack +210: Unleashes - Mortal Danger, Spiral Assault, Sky Diver, Acheron's Grief.
Demon Circlet (cursed): Defence +50 & +Unleash Rate
Terra Shield (cursed): Defence +48 & Attack +5
Bonus Scenes (#005):Goma Caves:- If you're knocked out in the first (unmissable) battle against some slimes you'll reawaken in the Cabin and Karis, Isaac and Garet will encourage you to get up and have another attempt (
blackriverkiller).
- If you turn back at the first movable block a short scene will play where Garet criticizes you (
Arcystus).
Goma Observatory:- If you try to leave and go to the World Map (after you die against the mentioned Slime battle above and before rescuing Tyrell) Issac and Garet will tell you to rescue Tyrell first (
Statistic).
Tangle Woods:- Where Garet normally burns down the first flower another alternate scene can be played if you are impatient and decide to burn it yourself. The scene is shorter then normal (
Blademaster).
Carver's Camp:- If you exit to the South of the map before initiating the scene where the child hanging from the bridge is saved a nearby lumberjack gives you some information about Kraden before you exit (
Arcystus).
Harapa:- You can find a small scene here where two children are attempting to learn Psynergy (South of the Eastern Gate). Tyrell (naturally) shows off and lights the beacon on fire after which Reif uses Douse on it (
Statistic).
Ayuthay:- If you attempt to enter the city before obtaining the Tree Flute (when the Generals still trust you) your party will attempt to call out to the 'ghosts' of the city before Reif tells them they might better learn about the area from Passaj (
Arcystus).
Kolima Forest:- After obtaining the Slap Gloves you can revisit Laurel for a quick scene where she acknowledges your achievement (
takeru).
Kolima Junction:- Depending on if you decide to exit to Talon Peak (East) or back to the World Map (West) Ryu Jou and Hou Zan will approach you with different greetings. Later during the same scene if you opt for "more time" before continuing on to Talon Peak you can return to the World Map and they will simply wait for you to return.
Port Rago:- There is a small scene involving Brigg's if you re-visit his ship post-Mountain Roc. You can find a Zodiac Wand in a chest while your here (
Lunar Eclipse).
Belinsk:- From the balcony where you can see Eoleo if you backtrack without using "slap" on the gong the party will plan how they can rescue him (
Arcystus).
Ayuthay:- There is a small scene between Amiti and Paithos if you revisit Ayuthay if you return during the Eclipse. He can be found in the Inn.
Passaj:- There is a small scene with Bogho and Baghi if you return during the Eclipse. They can be found in the Alchemy Forge.
Kaocho:- You can find both General Ku-Tsung and General Ku-Embra's corpses and if you use Spirit Sense they will mention a map which has instructions on how to reach the Ghost Ship which can be found in a cracked wall which is reached by going to the right side of town and using grip to walk over the castle walls as you did to collect a Djinni earlier. (
Lunar Eclipse &
Idiotic_Adept).
Apollo Sanctum:- During the second-to-last final battle depending on which "faction" you defeat first you'll receive a different scene then if you had beaten the other "faction" first (minor difference). "Faction" is in no-way a spoiler, rather, just a word that least gives away what the battle is comprised of (
Blademaster).
Side Quests (#006):Grandma/Grandchild's Gift (sunsoulaevis):During your first visit to #11 Kaocho (prior to the Eclipse) you can talk to an old Grandma in the North-Western most house and agree to deliver a package to her Grandchild. Much later in the game (post-Eclipse) when you have your ship you can visit the city of #34 Tonfon and deliver this package to the Child on the main staircase in the town (you
must use Spirit Sense). Upon leaving she will reward you with a Psy Crystal and a package to deliver to her Grandmother.
Upon returning to #11 Kaocho and to the Grandmother you find that she and her Husband are.. No more. Upon using Spirit Sense and giving them the present they will depart to the afterlife and thank you for your help. They leave the Grandchild's present (Ninja Sandals) behind.
+ Psy Crystal.
+ Ninja Sandals.
Lost Ship:At any time after obtaining your boat you can visit this ship by heading NE of #26 Warrior's Hill and moving your boat
into the hand-shaped rock formation once you can move no futher upwards hold the left d-pad button.
There are numerous treasures on the ship along with the summon Azul guarded by the Star Magician.
Otka Island (sunsoulaevis & Kaz):After acquiring the Sol-Blade you can make a second (maybe first) visit to this cursed island which holds the Ancient Demon. To reach the actual island you will need to hang around the south end of the rocks that surround it and when you see the Otka Sea Cyclone move your boat to intercept it and let it lift you up like a twig and inevitably drop you inside the cage of rocks.
You can obtain various treasures here including a summon if you unlock the Maze that lies inside, thankfully, you can use either of these maps to navigate:
DarkJDL's Map/
GarroGX's Map.
Burning Island Cave:After acquiring the Sol-Blade you can make a second (maybe first) visit to this volcanic island where you can find the summon Daedalus after defeating the Ogre Titans (There are five in total).
Prior to obtaining the Sol-Blade you can make a trip here for a Djinni and some other treasures.
Crossbone Isle (Statistic):After attaining Clear-Data if your game enough to challenge Crossbone Isle and dare to attain Iris then you can opt to take along a passenger as a.. Guide, if you will.
In Yamata City if you go left you'll see a black-haired villager who will express that he wishes to accompany you to a lost island -- Should you accept you should return to your ship and enter the Water Vortex that has appeared (it will be in post-game even without the guide).
You can find the Vortex directly South of #30 Tonfon at the waterfalls edge.
Hidden Items (#007):Clouds of Passaj:- Nut & Herb (
Kaz)
Make sure you collide with the Thunder Clouds on each screen for these items as you'll fall down to a lower level. If you don't you'll miss two Area Maps for your Atlas.
Craggy Peak Ruins- Vambrace
Examine the Globlin statue inside the Scorpion puzzle room.
Teppe Ruins:- Mythril Ore (
Kaz)
Use Crush on a rock in the Northernmost-end of the room where you aquire the Djinni Vine (accessable only before the Eclipse). The following room contains the Mythril in a chest.
Belinsk:- Muni Robe (
Kaz)
The house on the left side of town where the old couple live (a Mercury Djinni can be found here). Check the Closet.
Kolima Village:- Ninja Garb (
Kaz)
Check the North-Westernmost tree, upstairs in a closet.
- Dream Leaves (
Kaz)
Make sure you purchase at least one of these as you'll need it for the Haures Summon in Border Town. They can also be used to re-enter the Phantasmal Bog after you defeat the boss there.
Kolima Forest:- Yew Bow
From the screen directly below Laurel and Trent you can exit left and help out a woodsman by using Growth -- He will reward you with a Yew Bow. You can also use Grip to nab yourself an Apple.
Yamata:- Power Bread (
tatsumakitee)
The North-Eastern most building (storage house) holds a treasure chest with this item.
- Gaia Blade (
http://boards.goldensunrealm.com/index.php?action=profile;u=5427]Statistic):
Upon attaining the Yellow Orb a second floor Glyph will appear nearby to warp you to the start of the dungeon. Go around it and back to the previous room and activate the yellow tablet with the new orb. Proceed down the ladder and use Himi's search Psynergy to reach the chest containing this weapon.
Tonfon:- Echo Gem (
Statistic &
Lunar Eclipse)
In the annex of Tonfa Palace. Ring the "monster alert" gong outside by using slap and then take it from the drawers on the second floor.
Harapa:- Mythril Ore (
Statistic)
Post-Eclipse you can re-enter #9 Harapa (from the west) and enter the second building to your right (above you). Go upstairs and jump to the building to your left, go downstairs and use Crush on a boulder there for the Mythril.
Apollo Sanctum:- Zephyr Bow (
Kaz)
Examine the Archer Statue inside the sanctum.
Crossbone Isle:- Cleric's Ring (
Kaz)
Can be found in #40 Crossbone Isle and when equiped negates curses places on equipment (one-of-a-kind item).
Stat-Boost Items (#008):Thanks to
kryptonite for providing a link to a list of stat boosting items over on
GameFaqs (thanks to the creator of that topic as well) and for more specific locations.
#2 Patcher's Place- Power Bread
In a chest behind the counter for the shop in the main bulding.
#3 Goma Highlands Road- Mint
In a chest just past a gondola on the first screen.
#4 Carver's Lumberyard- Hard Nut
When you gain access to the the Easten Entrance and while looking for the Zagon summon you can find this hidden under some flowers.
#5 Carver's Camp- Lucky Pepper
1: In a barrel inside the locked house at the bottom left of the map, accessed by entering through the chimney.
2: On the opposite side of the broken bridge caused by the Psynergy Vortex. Check the North-Eastern pop in the lone house. You will need to use codebreaker/action reply (etc) codes to attain this by "walking through walls" (
Arcystus) [INACCESSIBLE].
#7 Konpa Cave- Cookie
In a chest upon reaching the exit of the ruins, post first point of no return.
#9 Harapa- Apple
Can be found in a barrel on the top of the building behind the armour shop.
- Lucky Pepper
Found in the ruins after the Alchemy Machines are started in a chest, where you fight the Ice Queen.
#10 Passaj- Power Bread
Can be found in a barrel in the back room of the living quarters.
- Hard Nut
In the Treasure Vault, you gain access to this after firing up the Alchemy Forge.
#11 Kaocho- Mint
Found in a stove inside the SW house, just below the home with the Grandmother that wants a gift sent to her Grandchild (needs confirmation).
- Lucky Pepper
Found in a barrel inside the dumpling shop. The shop is closed until the events at Ayuthay and the item is missable despite being able to return later -- Presumably someone decided, for the hell of it, that should get lucky one last time before they died an excruciating death.
#12 Ayuthay- Apple
While using the rafts to access the town you will notice a tall, thin tree to the left of the ruins leading to the Insight Glass, climb this for an apple.
- Cookie
While using the rafts this can be accessed in a treasure chest.
- Power Bread
Found in a chest beside the Innkeeper. You'll need to drain the water first.
#15 Te Rya- Apple
In a jar in the house to the right of the house with the wounded mercenaries.
#16 Teppe Ruins- Mint
Use Track on the circle of grass prior to using any of the slides and entering the final part of the dungeon.
#17 Belinsk- Apple
Found in a Jar inside Hou Ju's Prison Cell which is accessible after activating the Lunar Tower.
- Power Bread
1: Found in a box in the same room as the Mercury Djinni in a house on the left side of town. You need to enter from the roof.
2: Post-eclipse you can use a raft to get to a previously inaccesable treasure chest at the docks.
- Lucky Pepper
In a chest inside the Belinsk Ruins.
#20 Port Rago- Power Bread
Found in Brigg's Ship after meeting Trent. You need to find this before visiting Benlinsk and activating the Luna Tower.
- Hard Nut
While exploring the Port Rago Canal looking for Brigg's Ship you can find an exit back to town leading to this Chest.
- Lucky Pepper
In a stove inside the Inn.
#21 Saha Town- Cookie (
TruthWillOut)
Check the top-right house in town and solve a minor puzzle.
#21 Kolima Village- Apple
Found in a chest at the item shop. You can reach the chest by entering from behind the item shop's tree.
- Hard Nut
Found in a box near one of the homes closet to the forest entrance.
- Mint
In the Phantasmal Bog you can find this in a Chest after you dry up the lake.
#22 Kolima Forest- Apple
From the screen directly below Laurel and Trent you can exit left and help out a woodsman by using Growth -- He will reward you with a Yew Bow. You can use Grip to nab yourself an Apple (listed twice in order to make a more complete stat-boost list).
#23 Talon Peak- Cookie
In a chest near the beginning of the area.
#24 Harun Village- Hard Nut
In a jar by itself southeast of the storyteller's house.
#26 Warrior's Hill- Cookie
In a chest near the beginning of the area.
#27 Yamata- Cookie
Found in the Yamata Ruins (needs more specific location).
- Power Bread
You need to move a crate in the storage house to reach this in a treasure chest.
#28 Champa Camp- Cookie
In a jar inside the Inn.
#29 Champa- Mint
Found in a jar in the left room on the fourth floor of the town's cave system.
#30 Tonfon- Hard Nut
In a stove inside the castle kitchen. The kitchen is on the bottom floor at the back of the castle.
- Mint
Can be found by using a ramp in the building behind the Weapon Shop.
#31 Iceberg Outpost- Lucky Pepper
In a box, accessed by climbing a tree.
#33 Gaia Falls Islet- Apple
Defeat a Mimic Chest located in this mini-dungeon.
#34 Snowdrift Shrine- Hard Nut
Can be attained by defeating a Mimic Chest located in the cave at the bottom of the ledges.
#36 Endless Wall- Lucky Pepper
Inside a chest at the entrance to the Endless Wall.
#37 Apollo Sanctum Gate- Hard Nut
Can be found in a chest at the Mercury Gate puzzle.
- Mint
Can be found in a chest at the Mars Gate puzzle.
#38 Otka Island- Power Bread
Found in a chest which is hidden in the maze.
World Map- Mint
Can be found on an island with a single tree sitting SE of #12 Ayuthay.
Sun Saga (#009)Thanks to
samsneeze,
xSaiq,
Kaz &
StatisticSun Saga 1: Lookout Cabin: First floor in a Book case
Sun Saga 2: Patcher's Place: Inside house on the upper left.
Sun Saga 3: Passaj: In the Elder's house on the right side in a bookshelf (Baghi's room).
Sun Saga 4: Belinsk: Underground library.
Sun Saga 5: Kolima Village: Found in a bookshelf of the Southern-most tree (top floor).
All books can be purchased in the artifacts section of the shops if missed.
Summons (#010):Thanks to
sunsoulaevis for the full list.
Zagan:In a cave in carver's lumberyard. There is a set of stairs to the north in Carver's lumberyard that lead you to a small log rolling puzzle. Solve the puzzle to gain entrance to the cave.
Megaera:This tablet is found in a Cave to the west of the exit for #7 Konpa Ruins immediately after Rief joins your party (listed as #8 Konpa Shine).'
Flora:After getting access to the Cold Snap Psynergy, make your way back to Passaj. From the south exit of passage head down the mountain until you spot a wooden bridge. Use growth on a vine to reach a cave tucked underneath and solve the simple puzzle to open a door to the tablet.
Moloch:This one is in a cave, after exiting Craggy peak ruins. Travel west across abridge then north to find cave (listed as #14 North Wall Shrine).
Ulysses:From #19 Boarder Town head northwest on world map into a pennisula. You'll come across a bridge to the west cross it and the path will lead you to a cave with a mine cart puzzle (listed as #18 Boarder Town Mine). There is a bomb in the middle of the room use fireball to ignite it and it reveals the tablet (you need to be standing close to the top of the hill to be on the same height level as the bomb).
Haures:After you help the Dream Tree in Kolima Village you will need to buy a dream leaf from the item shop. Take said dream leaf with you to Border Town (after completing Kolima Forest & Talon peak, before heading to Belinsk). Go to the inn and the innkeeper will ask if you would like to use your Dream Leaf (you need to accept this). After falling asleep you will enter the Boarder Town dream world in which the passage to the other side of the town is accesible. Pass over bridge, find the small plant and use Growth on it to gain access to the cave where the tablet awaits.
Eclipse:While escaping the Luna Tower head up the staircase to the very top of the Tower. Search the room the staircase leads to for a tablet containing Eclipse.
Crystallux:In the Belnisk Opera House right after Eoleo joins you (accessable via the the towns walls). Defeat the creatures on the stage and Crystallux will join you on your adventure (No Tablet).
Coaticule:While your in #26 Warrior's Hill you will reach #25 Harun Channel from the other side of an impassable wall, before destroying the Rock that blocks the channel water flow, use Move on a stone pillar to bridge a gap. Then, after finishing Warrior's Hill, head back through Harun Channel (from the World Map entrance #25 Harun Channel) and hop over the pillar to the other side. Follow this path to an entrance in the wall where the Tablet rests.
Catastrophe:Obtained after defeating the optional boss in the Otka Island cave.
Daedalus:Obtained after defeating the optional boss in the Burning Island cave.
Azul:Obtained after defeating the optional boss on the Lost Ship that is shrouded in mist.
Charon:Upon reaching the end of Crossbone Isle you will be presented with two Transportation Glyphs. The left Glyph leads to this Tablet (unguarded). The afore mentioned Glyphs can be found using Himi's Search Psynergy.
Iris:Upon reaching the end of Crossbone Isle you will be presented with two Transportation Glyphs. The right Glyph leads to this Tablet and is guarded by an optional boss. The afore mentioned Glyphs can be found using Himi's Search Psynergy.
Missable Djinni (#011):Thanks to
kryptonite for providing a link to a list of missable Djinni/items over on
GameFaqs (thanks to the creator of that topic as well).
## First Area of No Return [START] ###2 Patcher's Place:
Forge:
On the screen just before the Psynergy Training Grounds you'll notice three pillars scattered around and a single tree towards the middle of the area. Move all three pillars to the right (-->) of the tree and line them up to form a walkway you can jump across (you can climb the tree). Once you've reached the nearby cliff you can climb downa another tree and use Growth on the nearby plant to reach this Djinni.
#5 Carver's Camp:
Gust:
After watching the scenes at Carver's Camp go up and around the NW house and push the pillar down with "Move". Head back into Goma Highlands Path using this pillar as a stepping stone and follow the linear path across the Gondola and loop back up and around across a few waterfalls to this Djinni.

Chill:
Below the broken bridge you can climb down a nearby ladder and use Growth on the plant to reach the screen where this Djinni is located.
[#1] World Map:
Fever:
This Djinni is encountered in a random battle on the world map South East of #4 Caver's Lumberyard (eastern entrance) and North West of #6 Konpa Gate. It is listed as #1 under the Djinni List on the provided world map at the start of this topic.
#6 Konpa Gate:
Flower:
After opening the gate using your Gate Pass you can climb the nearby stairs and jump down a nearby tree to reach this Djinni who will proceed to hide in some nearby flowers (oh, I see what you did there Camelot). Use Whirlwind to reveal the Djinni.
#7 Konpa Ruins:
Jolt:
When you reach the top of the ruins you have to use your new "Grip" psynergy to cross some ledges where you should climb a ladder and "Grip" across one more gap. The Djinni will run away and begin to run in circles around a wall to avoid you. When it is standing beside a Grip Pole make your way back around to the other pole (staying close to it so the Djinni won't move again) and use "Grip" on the pole the Djinni is next to and you'll bump into it.
## First Area of No Return (Konpa Ruins) [END] // First Area of Eventual Return [START] ##- You can no longer collect any missed Djinni, Summons or Items from #2 Patcher's Place to #7 Konpa Ruins.
#9 Harapa:
Brick:
- Needs the psynergy "Cold Snap" which is attainable from the Ice Queen in Harapa Ruins after firing up the Alchemy Forge.
On the left side of town below the SW house use "Cold Snap" on the puddle and then run out the east gate (without exiting to the world map) and use "Growth" on the nearby plant. Climb the plant and navigate your way back to the other side of town with the Frozen Pillar and enter the previous unreachable house, the Djinni is down stairs.
## First Area of Eventual Return (Cloud Passage) [END] // Second Area of No Return [START] ##- You can no longer collect the Djinni Brick.
#13 Cloud Passage:
Doldrum:
Found in the Taurus room of Cloud Passage while your attempting to solve the riddles of the 12 Zodiacs. Use Fireball on the lion head that's holding the Djinni.
#15 Te Rya:
Fury:
Use Fireball on the torch so that the sheep which is blocking your way will move over to it for warmth and allow you to reach this Djinni.
#16 Teppe Ruins:
Dewdrop:
- Requires a Fishing Rod (found in the artefacts of the Te Rya village's item shop).
Found at the very beginning of the area, give the Fishing Rod to a man inside the nearby house and he will fish the Djinni out of the water for you.

Vine:
This Djinni is found on the way to the exit of the ruins, to catch it simply push the pillar down from the center of the room and it won't be able to continue running around the raised platform.
#17 Belinsk:
Torrent:
Found at the North-East end of the city at the docks (you need to exit to the east to reach the main area where ships dock). You'll need to use a combination of "Move" and "Cold Snap" in a simple puzzle to reach the Djinni.

Spout:
Go the the Sanctum where the Healer lives and head downstairs to the Library. You can find this Djinni by moving the NW bookcases to reveal a passage leading under the city to the Djinni.
[#3] World Map:
Gears:
This Djini can be fought in a random battle NW of Belinsk and NE of Bordertown at the very north end of the reachable land. Listed as #3 under the Djinni list on the World Map at the start of this topic.
#19 Bordertown:
Sirocco:
After watching a scene with some pirates and recieving your next main quest update make your way to the roof of the barracks that seperate the two parts of the town and use "Grip" to jump across the rooftops and then back head inside and downstairs to reach this Djinni.
[#4] World Map:
Furrow:
Found on a lone island to the west of #20 Port Rago. Listed as #4 on the Djinni list of the World Map at the start of this thread.
#20 Port Rago:
Coral:
When you reach Brigg's Ship you can use Tyrell's "Arid Heat" to lower the water level of the shipyard if you return the way you came a new area is accessible with this Djinni.
#21 Kolima Village:
Garland:
Climb to the top of one of the Tree Homes of Kolima Village and navigate your way around the branchs to reach this Djinni.

Glare:
Found in the Phantasmal Bog, you'll need to use "Cold Snap" and push some logs to reach the Djinni. You can enter the Phantasmal Bog after having already finished it by sleeping at the Kolima Inn with a Dream Leaf.

Wisp:
Located in Saha Village (south of Kolima Village). You'll need to enter the well on the left side of town and use "Move" on a rock pillar to nudge it out of the way and then enter the well on the right side of town and use the newly obtained "Crush" psynergy from the Phantasmal Bog to open the path to the Djinni.
#22 Kolima Forest & Kolima Junction:
Pewter:
Technically unmissable, however, still located in an area that will be offlimits this Djinni will join you automatically during story events at the end of Kolima Forest.

Teardrop:
Immediately after exiting Kolima Forest you can find this Djinni by taking the left branch at Kolima Junction. Cast your new "Crush" psynergy to create a bridge.
#23 Talon Peak:
Puff:
This Djinni can be found close to the peak of the mountain. After you obtain the Roc Feather you can use Crush to reveal a nearby slide which you can use to reach the Djinni.
## Second Area of No Return (Met Ryo Kou in Belinsk Ruins) [END] // Forth Area of No Return [START] ##- You can no longer collect any missed Djinni, Summons or Items from #13 Cloud Passage to #23 Talon Peak.
#17 Belinsk:
Chasm:
This ugly-ass Djinni can be found in the Belinsk Ruins (accessed from the route that opens up at the center of town after the muscians play). When you see the Djinni you'll need to use Crush so that the pillar it is on will rise up to the staircase. At this point the Djinni will jump over to the stairs and you will need to use "Crush"
again on the pillar it just jumped off to block it from escaping when you loop back around to grab it.
- The Djinni Chasm is a one-off chance: Once you activate the Lunar Tower you cannot make your way back in.

Pincer:
After exiting the Lunar Tower if you enter the house on the west side of town where two old people live you'll notice their both asleep. By talking to them you'll prompt one of them to wake up and spill some water (nostalgic memories of Xian anyone?). "Douse" the fire behind the puddle and use "Cold Snap" to create a pillar you can hop across to climb the nearby ladder to reach the Djinni.
- This is your final chance to collect the four Djinni located in Belinsk (listed above).
## Forth Area of No Return (Boarded Brigg's Ship) [END] ##With access to your new ship you can re-access the "First Roadblock of Eventual Return", however, if you missed any of the above Djinni from the "No Return" sections or Brick then your out of luck.
Brick cannot be obtained because the right gate of #9 Harapa is closed and you can't exit to the world map to go around the town to reach the "Growth" plant without the "Cold Snap" psynergy wearing off.
Rare Encyclopedia Entries (#012):Fori (bastek66)Can be obtained by speaking to an Old Man to the right of the Alchemy Forge in Passaj.
Dream Leaf (Kaz):Can be found by talking to the Old Person near the wooden gate in Saha before the Phantasmal Bog (or as long as you haven't completed the areas boss).
Sanan Sea (Kaz):In Border Town (after the scene with the two pirates about Kraden's letter). Talk to the merchant (go behind his desk to do this).
Endless Wall (Statistic)Return to Tonfon after you attain Clear Data -- One the villages will give you updated entry.
Eclipse Tower (Statistic)When you can control Matthew in Belinsk during the epilogue you can find this updated entry off a villager.
Feel free to add a post with anything I've missed. You'll be credited.
For any monster drops please mention their Elemental Weakness (if you can).